Sweet! I'm glad to hear that the level cap is being raised. There are a few things that I have noticed while playing though:
Inaccurate damage per hit in-game: One of my weapons has the "Unrelenting" ability, meaning that it gets stronger each time it strikes the same enemy, up to 50%. I tested this in multi-player and solo mode and found that the damage actually varies and is not fixed. For example, I would strike an enemy and would deal 14,000 damage. I would hit it again and do 9,100. Again and 12,000. Again and a critical (lol) and it dies. That's another thing. Critical hits deal more than 10x the regular damage. Is this how it is supposed to be? Anyways, overall, a fixed damage output rather than random would make me happy. :)
Spirit Animal Abilities: I have a komodo dragon and it has 2 abilities: The flame, and poison. The flame is decent, but there is a problem with the poison. It is just WAY too weak. One of my hits deals 14,000, whereas the poison deals a total of less than 2,000. It's just too weak to be considered useful, and it has no freeing-potential. Any animals poisoned will not be freed, they will still be alive. This is more of just a bummer than a real issue though, although a few other abilities are weak and useless.
Anacondas: I understand multi-player mode gets harder and harder each wave, but I find the anaconda mobs to be over-powered. Every other animal has no ranged attack except for the anacondas, so you can run away if you are in trouble. With the anacondas, at waves 8 and above, they deal ridiculous dps. This makes the "Golden Sky Breastplate" a necessity. It has a chance of reflecting ranged attacks, including the "Ice Tanuki's" snow ball. I would rather have the anacondas do a little more than half of the damage they deal now, because it's just overwhelming.
Giant Armadillo: This boss in multi-player is the strongest, arguably stronger than Drina (at waves 8+). It is immune to arrows, meaning you have to attack it up close. It's also very fast, can heal, and (being an armadillo) has TONS of health. It isn't weak either, and can also charge. Overall, I think it's OP. I like how it's immune to arrows (that was very creative), but it should be slower like all other armadillos. On another note, there is another boss I would like to mention. I think it is called the "Shadow Stag" or "Night Deer" or something like that. Anyways, it is very weak and doesn't have many strengths. It can knock back players with each hit, but the knockback seems slightly useless. The Shadow Stag should be buffed, however you would like to do that. All of the other bosses are nice, and I think that just these two could use a little balancing. Thanks!
Mustella's Shop: Mustella's shop is a little strange. At the very bottom, there are legendary items and if you are level 40 (this was when level 40 was the max level), you might find unique items for sale. Legendary items cost 80 tokens and unique items cost 40. This doesn't make any sense. Also, just in general, legendary items should NOT cost 80 tokens. That's ridiculous. They should cost 5-10, uncommon 1-2 tokens (or better yet, gold coins), and commons are just... nevermind. Unique should cost 20-30 tokens. Honestly, if you are a free-to-play player, you can get 3 greencloak tokens each day by bonding with your spirit animal, and that's about it. You would have to play 10 days in a row just to get 30 tokens which is equal to 1 item. Now you see the issue? Usually, you would have to wait 27 days to save up to buy a single legendary item from Mustella's shop. Now, I understand that buying legendary items from Mustella's shop is the dumbest thing possible, because you can get 4 for free from a single multi-player game, but still. 80 tokens is bogus.
Hmm... other than that, I love this game. I may post more of my thoughts about the upcoming update, if you don't mind. I know that the developers are hard at work improving this game for Android, iOS, and even in the browser, but if you could maybe fix a few things in this game, then this game would really be fun. I mean think about it, there are so many gear builds and setups you can bring to battle. I really think this game has potential.
Oh, one last thing. I found something in the browser version when fighting an enemy (let's say a boss enemy). A single click will make your player follow and attack the enemy until you or it dies. Now, if the enemy is not moving and you are attacking it, you can right click over and over and over on the enemy and you will hit it with your melee and your arrows at the same time. It's a glitch that helps you kill bosses very fast, especially if you have 4 people doing it all at once (hahaha). Overall, glitches are everywhere, especially in multiplayer, and I know you are fixing them. That was just kind of a tip for advanced players looking to get past wave 11 in multiplayer (lol).
That's about it, thanks for reading this all the way to the end!
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