Over the years, a variety of unique abilities called quirks have been springing up. They quickly became the majority, growing steadily to the point where 80% of people have some sort of superpower. These powers can be any various ability from morphing part or all of your body to manipulating the elements. Some people use their abilities to wreak havoc, becoming villains, despite the laws put in place to prevent public use of quirks by civilians. Thus, a hero industry has sprung up, full of people training and working as professional heroes and backing them up.
You are one of these people, a child who has chosen to take on the tough path of becoming a hero. Along with this, you have decided to try and get into the top hero school in the country and what is considered the best in the world, U.A. High. It is an ambitious goal to say the least, as barely anyone who does the acceptance test will be part of the lucky handful who get into the school. Despite this, it is all worth the risk to you. The competitive school definitely has its perks in that you are always in the eyes of pro hero agencies. The wild school will be sure to put you in the spotlight once you graduate and become a hero, which is something most if not all aspiring heroes hoping to make a name for themselves would want.
1. This takes place in a parallel universe containing none of the canon cast. All characters in the RP are original. Canon quirks are not allowed, though, to encourage people to come up with original characters.
2. Though all quirks are unique to one another, you can have similar quirks. Take Tetsutetsu and Kirishima from the canon show for example. Despite this, I'd prefer if your quirks are at least somewhat different for the sake of originality. Along with this, quirks are usually genetic, so you'll either have the quirk of one of your parents or a combination of them.
3. For those of you who aren't familiar with the series, it takes place in modern-day Japan.
4. All characters that are made will of course be the ones to be accepted. Feel free to add NPC side characters as well to have in the tests and other classes, but you don't need to make forms or anything for them.
5. All characters are in their first year, making them fifteen.
6. I apologize in advance for anything that comes up that is inconsistent with the manga in plot stuff and quirks, as I'm one of the anime folks.
7. The RP takes place a week before the exam, though that time will breeze by quickly. It's just there to give a bit of a taste for the characters in POV before the exams.
8. By no means do you need to have watched/read Boku no Hero Academia to join this RP, as I'll be doing quite a bit of exposition in here anyways to set things up and I'm perfectly fine with small inconsistencies that might come up.
1. In terms of what's allowed in POV, anything goes, as long as it doesn't take over the story. Shipping, inter-character conflicts, LGBT, censored swearing etc. are all allowed, so long as you have permission from the other person for the former two. Though, I will have to request that the characters at least go by male or female pronouns, simply because it's easier to write.
2. PLEASE root your quirks in logic and explain how it works, giving them downsides and all that.
3. Duplicate quirks will not be accepted, though you can have similar ones as mentioned above.
4. There are a few things you MUST include in your backstory to be accepted. Specifically, you need to include your characters' parents and their quirks, when the quirk was discovered, and why they decided to become a hero.
5. Please be descriptive when making your characters, especially in appearance, personality, and quirk descriptions. I will not accept descriptions like "black hair green eyes tall" or "kind, friendly, can be dramatic" and I will definitely not accept "POV" for anything.
6. This ties in with the above one; please try to make an interesting character. No overly good or perfect characters, no cinnamon rolls, no angels. At the same time, no edge masters and no woe is me pity parties. No one-dimensional caricatures, and keep tragic backstories to a minimum.
7. When writing interactions, stay as true to the other character as you reasonably can. This is why I ask that you be as descriptive as possible in your form. I will also most likely be making a thread for discussing character stuff.
The spots are limited only by the amount of students, of course. There are 20 students in the class, meaning 20 spots.
In the show, there are two different classes for the hero course, but I will most likely keep the RP group just to one of the classes so that we don't spread the group too thin.
There is no limit to the amount of characters per person, though I ask you don't make a ridiculous amount and that you don't make more than you can reasonably handle.
(I will update as forms are made)
1. Voodoo - large pins growing out of the body that, when another person is pricked with one of the pins, allow the user to transfer pain and force the person to do stuff by doing them herself - Katsura Popii - Eris
2. Ragdoll - body behaves like that of a cloth doll - Sylvaine Maloret - NPC
3. Sympathy - can transfer pain or actions over to another person on contact - Henri Maloret - NPC
4. Distortion - able to enter the minds of others to manipulate their senses into hearing voices and seeing things that aren't there - Mikami Ayane - Eris
5. Mirage - has pads on each index finger that allows her to manipulate the particles in the air so as to create illusions - Mikami Aki, Mikami Osamu - NPC
6. Headphone - able to make sounds, usually talking, in someone's head so long as they can keep eye contact - Mikami Kenshin, Mikami Honosha - NPC
7. Wind Chime - able to manipulate the sound of breezes to create chime-like sounds - Mikami Hayate - NPC
8. Unnamed - can turn their body into wind - Saved for Storm
> Name: (remember to structure it as last/first in typical Japanese fashion, and for the one or two foreign students be sure to add their born name; kanji is only if you really want to; include any nicknames and such as well)
> Hero Alias: (you wont need this until later so if you cant think of anything at the moment its okay)
> Gender: (please try to keep a balance, but don't sweat it too much)
> Weapons/Fighting: (keep this grounded in reality)
> Skills: (" " also no declaring "best _")
> Quirk: (their quirks name and a description, make the latter as descriptive as possible)
Stats (rank out of five, 1/5 is E and so on until 5/5 is A)
> Power: (the strength of their quirk by itself)
> Speed: (self-explanatory)
> Technique: (how good they are at utilizing their quirk and maximizing their abilities)
> Intelligence: (strategy and problem-solving in the heat of a fight)
> Cooperativeness: (how well they work on teams and with other people, accepting defeat, etc)
> Personality: (please try to explain how they think and act rather than just listing words, preferably in the form of a few sentences)
> Strengths: (3-5, no declaring "best _" and nothing too general/broad, more personality stuff rather than skills)
> Weaknesses: (3-5, all significant and all things that would come up in the RP)
> Hair: (length, color, style, etc)
> Skin: (color, abnormalities/imperfections, markings, etc)
> Build: (face n body features n stuff)
> Clothing: (more of a general style than a single outfit, since there will probably be things with the kids going on outside of class as well as in)
> Hero Costume: (not needed right away, remember, so much like the hero name you can come up with this later)
> Work: (any jobs/volunteer work/etc they do)
> Gear: (anything they carry on them or anything they use to help with their quirk in the test)
> Bio: (a decent-sized paragraph of their upbringing)
Extra: (any other info that doesnt really fit elsewhere)
> Name: Katsura Popii (English name Poppy Maloret)
> Hero Alias: Cursed Hero: Poppin
> Gender: F
> Weapons/Fighting: Fairly good at fencing due to the fact that her parents put her in it as quirk training, can use the pins in her body as fencing swords
> Skills: Trilingual (English, French, and recently Japanese), rather good with sewing and will sew up her own wounds usually if possible, surprisingly nimble and flexible for her body type (though if she does too much she'll rip open some stitches and have to sew them up again), telling bad jokes and puns
> Quirk: Voodoo. Poppy's body has large pins stuck into it (8 of them to be specific), and she can activate her quirk by taking these pins (which are about the size of a fencing sword) and pricking the target with the pin; she is also able to stick these pins back in her body with little to no pain, and the pin won't go through to the other side or anything. Her quirk is that her body is able to act similarly to a voodoo doll. She can transfer pain (within a certain threshold) to the other person, as well as make them do things by doing the same herself and moving their limbs through moving her own. For example, if she punches herself in the arm the target will feel it instead of her, or if she takes ten steps the target will do the same. However, when that threshold of pain/damage transferring is exceeded, she will feel the pain herself and after a bit of wear and tear, her skin (which behaves similar to cloth despite being similar to normal skin) will begin to tear, and this can be fixed by stitching up the skin with a needle and thread. She can only use her quirk on one person or thing at a time, and when she returns the pin into her body it ends the connection. When the connection is there, she loses her sense of touch.
> Power: 5/5 A
> Speed: 3/5 C
> Technique: 4/5 B
> Intelligence: 3/5 C
> Cooperativeness: 4/5 B
> Personality: Poppy is a rather nervous and anxiety-ridden person. She's constantly afraid of scaring others as her quirk will often do and for the most part she just wants herself and her hero ambitions to be accepted and respected. She is quiet and aloof by nature, and can come across as creepy. She tries to cancel this out by being sweet and friendly but this only backfires. She also has a very ambitious and confident side, which most often is reserved for when she or her aspirations are in serious jeopardy. In this state, she will make sure to do absolutely anything she can to get how she wants, though outside of it she's an anxiety ridden mess; it just happens as a sort of fight-or-flight reaction to serious threats. She tends to have very bad luck, as her last name suggests, and this seems to pass over somewhat to those she befriends and spends lots of time with. However, Poppy doesn't believe too firmly in the concept of luck and so she just chocks it up to her being inadequate for the task. This comes especially with things directly related to the hero course. With this, Poppy is very self-critical of herself, though she strives to prove to herself worthy.
> Likes: Fixing things, bad jokes, books, fruit, cute things, children (when they're not screaming and such)
> Dislikes: Drama, exclusiveness, getting wet, technology (prefers doing things the old-fashioned way)
> Strengths: Has a strong drive to prove herself, protective of who she cares about and has a close bond with anyone she manages to befriend, embraces her quirk and all the things people think of it, doesn't sugarcoat or deny things and instead sees and says them like they are
> Weaknesses: Self-critical, believes her quirk to be that of a villain's due to years of getting told so, quiet and passive, aloof and somewhat creepy despite her efforts, somewhat pessimistic
> Hair: Dark brown and with a texture similar to brushed out yarn, usually in a braided bun where she likes to keep a couple of her pins
> Eyes: Dark royal blue, slightly lighter royal blue scleras. She doesn't have normal pupils but rather four small black dots in the middle of her eye with a black X in between them like thread in a button that serve as the pupil. She was born with her eyes looking like this.
> Skin: Light beige and somewhat ashy, with lots of small scars stitched over with thick thread in mismatched colors (usually black, white, or pink/red)
> Build: Short and stumpy, about 4'10" tall and with some curves but still rather stumpy and boxy features, and her arms end in a shape like mitts rather than actually having fingers; has a round face with full cheeks, a small nose, and very round eyes
> Clothing: Poppy wears rather cute, feminine clothes, and most always wearing skirts, though when she doesn't care she will just throw something together and look like a complete wreck; enjoys pinks and purples with neutral colors, though tends to go for a bit darker and more muted stuff; she hates wearing sleeves
> Hero Costume: Poppy's hero costume strongly resembles the clothes voodoo dolls are depicted as wearing (when they are wearing any) due to her embracing her quirk so much. She wears a long sleeveless vest in a dark dusty pink vest that ties with a light peach cord wrapped several times around her waist, which reaches to her knees in tatters; the vest has a pocket in which she keeps her pouch. Under this, she wears an off-white sleeveless jumpsuit with baggy legs that reach to her ankles and are gathered at the bottom by the same cord that appears around her waist, a collar that reaches up to her neck, and a large red heart emblem over her chest to allude to the ones present on the dolls. She wears black boots under the pants. She wears black mitts on her hands, as well as more of the aforementioned light peach cord wrapped around her arms and hands; she likes to unravel the long cords around her arms and use them as a sort of lasso to either swing on if she can find something to swing it over, or to pull opponents in closer to her in a fashion similar to Aizawa's scarf.
> Work: Tried babysitting once or twice when she was thirteen but that didn't turn out too well
> Gear: Always carries a pouch with a couple needles and some embroidery thread in it so she can stitch up wounds, as well as a small ball similar to a sturdier version of a pincushion to keep from accidentally stabbing people with the tip of a pin when she has one drawn
> Bio: Poppy was born the only child to an older couple in New Orleans. Her mother, Sylvaine, had a ragdoll's body as her quirk, and her father Henri could do sympathy magic. Her life went fairly normal until the age of four, when she woke up to find the round tip of a pin sticking into her shoulder. Her mother removed the pin in a worried frenzy, despite Poppy's reassurance, and pricked her finger on it by accident. She didn't think much of it, until Poppy stubbed her toe getting out of bed. She didn't feel anything in her foot, but instead her mother winced and grabbed her foot in pain. They figured she must have something like her dad's quirk and carried on as normal, and later Poppy tried sticking the pin back into where it was before, thus ending the connection. Over the next couple of days, more pins appeared in her sleep until eventually they stopped for no particular reason. During this time, her skin also got rather weak and thin, which was quickly recognized as from her mother, so her mother would start to sew up the wounds and such she would get as she did for herself. A couple weeks later, she realized the full potential of her quirk. She let another kid in her kindergarten see the pin and he pricked his finger to see what would happen. She refused to let herself deal with any pain to spare the kid from any pain, so she just demonstrated by tapping her wrist so he could feel it. However, she then walked away, which the boy also did, and when she stopped he did the same. After a bit of playing around with it, she realized she had to put the pin back in her body to end the connection and did so. As people learned more and more about her quirk, she was a thing of wonder among other people in her school - but not in the way she'd hoped. She was told her quirk would be an amazing villain's quirk, and the quirk became a big part of her reputation; the quirk with her aloof and quiet demeanor would make her into a great villain. Despite the knowledge that her quirk was rather strong, the idea that she was better suited to be a villain took a toll on her self-esteem that remains to this day. Over the next couple years, she'd become close friends with a Quirkless girl by the name of Linsey that again remains her friend to this day. Linsey managed to encourage her over the years that her quirk was powerful regardless of whether it was used for good or evil and was the one to convince her to become a hero. She hopes to be able to blur the line between the quirk of a hero and that of a villain. She embraces her quirk for this same reason, believing that sugarcoating or burying her quirk would detract from her goal of proving any quirk can be used for heroic purposes. On complete impulse, she'd decided to try and get into U.A. and is planning to travel there the week of the test. Poppy is having serious second thoughts, but her parents and Linsey keep insisting she follow through with it, mostly because she's already put the work in so there's no turning back.
Extra: Foreign student from New Orleans. She tends to take the pins out for sleeping just because the ends hurt to sleep on. When she's awake, she keeps two tucked into the spot under her bun into her head, one on each shoulder (unless in uniform), and the other four in her chest; she wears the top couple buttons of her shirt undone to allow for this. When using her quirk, she keeps the one she used tucked into her hair with a small ball on the end to keep it out of the way. Yes, I know she's somewhat similar to Shinso in terms of backstory and quirk but that's just coincidence. She's also fairly ambidextrous, though she prefers and is better with her right hand.
> Name: Mikami Ayane
> Hero Alias: Apparition Hero: Phantasm
> Gender: F
> Weapons/Fighting: Rather quick in all three reactions, speed, and wit; prefers to stay out of the action for the most part because she's not built for or skilled in hand-to-hand combat
> Skills: Great musician and singer, social butterfly to the extreme and chock-full of social skills,
> Quirk: Distortion. If she makes eye contact with someone for at least a second, she can enter their mind for five seconds and alter their senses of sight and touch. With this, she can somewhat distort their reality, making them see illusions and hear voices. For every second of eye contact she gets in, she gets five seconds of time with her distortion, and she's able to "stock up" on time if she can, though only for the next three hours. With regular use, she has the capability to make a person slowly go insane, but she doesn't go to this extreme. Rather, she just opts to mess with their head somewhat and confuse them. The illusions tend to have a slight gold shimmer to them when they move, and the voices and other sounds tend to have a slight metallic tone to them. She uses this to her advantage and most of her technique so far consists of her trying to blur the line between what's really there and what she's created. Hayate was a common test subject to figure out whether or not her tricks work, and they've been working for years to try and refine them ever since Ayane first decided on being a hero.
> Power: 4/5 B
> Speed: 3/5 B
> Technique: 5/5 A
> Intelligence: 3/5 C
> Cooperativeness: 1/5 E
> Personality: Ayane is very confident and full of herself. Her charisma comes in spades, making her very good with people, and as such she is very outgoing and makes friends very easily. She has a very nonchalant and prideful vibe, though that comes with some problems for her. She tends to avoid problems and turns everything into a joke as much as she can. She has trouble seeing things as being as serious as they are, or at least that's how she presents herself. Due to a natural disliking of seriously talking about her problems and anxieties, she tends to shove them into a corner the best she can and disguise them with jokes. With this, there always comes a point where she just breaks, though she makes sure to the best of her ability that this doesn't happen. She also likes to act very boldly and rebelliously, both a result of her wanting attention and of her nonchalant, confident personality that she's made herself into. She more or less forced herself into this new personality so as to get attention, and in a way she's become like it over the years, but at the same time she's nothing like the front she puts on; instead she's constantly feeling like if she doesn't get this attention she wants she'll be forgotten among the crowd and that she'll never live up to any of her siblings, though she's trying to replace this with a need to prove herself as a talented pro hero. She tends to compare herself to her father and how he was never remembered, and thus strives to become a hero in order to overcome for real the inner demons she'd been shoving away for years. Hayate is the only person who knows about this all as of the start of the RP, though that might change either intentionally or unintentionally.
> Likes: Fall, music, dogs, acceptance and attention, rain, parties and fun
> Dislikes: Romance, insects, politics, being compared to others, winter
> Strengths: Tons of charisma, doesn't dwell on problems, fun with others, decent amount of self-confidence (despite her inferiority complex)
> Weaknesses: Doesn't take much of anything seriously, shoves away her problems as much as she can mentally handle, impulsive, mental breakdowns more than the average person
> Hair: Dark purple with small gold streaks near the front, shaggy and messy, cut in an A-line bob just above her shoulders
> Eyes: Amber brown, when her quirk is activated they turn a light gold color but it's blocked by her visor when in costume
> Skin: Fairly tanned, with a fair amount of rosiness. Her skin shimmers gold ever so faintly, and when her quirk is activated the shimmering becomes more apparent
> Build: Average height, lanky, and flat as a board, and rather slender and angular body features; angular face with a somewhat soft jaw, straight nose, and thin almond-shaped eyes that slant inwards somewhat
> Clothing: Ayane likes flashy clothes that are somewhat on the revealing side, crop tops and shorts are common; lots of bold colors, most often teal, purple, and gold with black and white here and there; also has quite a bit of hand-me-downs from Osamu, though due to both disliking the stuff and it being a bit ill-fitting she doesn't wear them much; always wears a pair of white-and-gold running shoes even when in uniform
> Hero Costume: Ayane's costume is rather flashy and futuristic, with a bit of a magical vibe as well. She wears a deep violet romper-type bodysuit with short legs and straps for sleeves. Over this is a light blue-violet tunic-type piece that falls a bit past her hips, with slightly off-shoulder sleeves and a gold band running a bit under the bust to form an empire waist; the shoulders are in a turquoise color, as are the sides of the skirt portion running from the hem to the band, and there is gold trim between the purple and turquoise wherever they meet. She wears golden gloves that reach to her elbows and form slightly armored points extending a few inches past her elbows on the outside, and matching tough knee-length boots that have the same armored extensions over the knees as over the elbows. Over her eyes she wears a golden veil-like visor, so as to hide whether or not her quirk is activated.
> Work: She's been too busy practicing as much as she can to become a hero
> Gear: Carries a small bell on a chain to the test and later to school with her as a bit of a good-luck charm from Hayate
> Bio: Ayane was born to a large family consisting of three older siblings, her parents, and her paternal grandparents. Her mother, Aki, was able to manipulate particles in the air to create illusions, and her father, Kenshin, could create voices and other sounds inside someone's head as long as they could keep eye contact. Her oldest brother Honosha inherited their dad's quirk, and the next oldest by the name of Osamu had her mom's. The third sibling, Hayate, could create chime-like sounds by manipulating the sounds of breezes. Both of Kenshin's parents were quirkless. Ayane and her family lived in the middle of a large-ish city, and her mom was a fairly successful photographer. Her father, on the other hand, had been attempting to become a hero, by the name of Phonehead - a name suggested as a joke from a friend back in school - but the career never took off, firstly because he wasn't memorable enough and secondly because his quirk was too limited in a combative context. Ayane had always subconsciously compared herself to her father more than her mother, even before getting her quirk, and hearing of his futile attempts of success would chip away at the girl's self-esteem in her formative years. Her quirk manifested a bit late, at age six, when she'd managed to have an entire conversation with Honosha before he realized she wasn't talking normally, and that the sound was coming from in his head rather than from her mouth. Along with her comparing herself to her father and not having a quirk until after all the other kids had gotten theirs, she was being compared to her older siblings quite a lot growing up. With Honosha being the star student and Osamu making a name for herself as a budding artist at her young age of nine, Ayane had rather big shoes to fill and, unlike Hayate, she wasn't doing too good a job at that. As such, she would become the ignored child, with Hayate being an adored child among teachers for his amazing behavior and social skills among classmates, while she wasn't known for much besides being related to her siblings. She wanted more attention as she grew up and, after a year or so of this, it led to her growing extremely loud-spoken and outgoing, and becoming more and more so to this day. Ayane would start ignoring the expectations of her superiors that she be like her siblings and instead just getting the attention she so craved. Of course, after a few years of being an absolute nightmare to teachers and parents she would settle down a bit, but that was after she already had a stable foundation of an identity built for herself. Her life went on as normal from there for a few years. She'd eventually decided that she would become a hero to be able to form herself an identity that was more than her siblings, because as much as she loved them she couldn't stand being in the shadow. Along with that, she'd seen her father's hero career go even further down the drain and she felt that as the one in the family with the strongest quirk that she could make her dad proud by doing what he could only wish of accomplishing. From the moment she'd decided on this, on complete whim over breakfast when she was ten, she and Hayate had been training extensively to get Ayane's skills sharper and sharper, much to the latter's ecstasy. This would be most of the basis for what would become an extremely close relationship between the siblings. Then, a year ago, Hayate had discovered he'd gotten accepted into U.A.'s support course, and after quite some thought, research, and stories from her brother Ayane had decided it would be a great way to get her name out there and become even better than she was already on the path to becoming.
> Other: Hayate is in year 2 of the support course, he might turn out to be a side character but maybe not. She has a habit of playing with the bell, which she was given by Hayate the morning of the test, mostly by wrapping the chain around her hand and playing with it between her index finger and thumb. Also how do all my fun and outgoing characters end up with anxiety?
//dies// this is such a long post and the completed forms dont help pleeeeeeeeeeease let this through
Please tell us why you'd like to report this post
ill dream a nation of you
a new utopia for you to live in
ill dream a nation of me
a new ambrosia that we can live in
my forehead is bigger than my will to live