In the world of Erdas, every child who comes of age must discover if they have a spirit animal. This rare bond can unlock incredible power. A dark force has risen from the past, and now the fate of Erdas depends on four brave kids . . . and on you.
In the world of Erdas, four children are about to discover if they have a spirit animal bond, a rare link between human and beast that gives great powers to both. Separated by vast distances, Conor, Abeke, Meilin, and Rollan each see a flash of light . . . and then the animals emerge.
Wolf, leopard, panda, falcon. Each of the children has summoned a beast of legend. Now their fate is set. The four heroes and their animals must band together on a dangerous quest. A dark force from the past is rising, and only they have the power to stop it.
The fate of Erdas has fallen on the shoulders of these brave strangers . . . and on you.
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In the world of Erdas, only a rare few are able to summon a spirit animal in the way Conor, Abeke, Meilin, and Rollan have. The bond they share with their animals is a partnership that allows them to access more-than-human abilities.
But what if there was another way to create a spirit animal—to force the bond, giving the human partner total control? And what if someone with selfish intentions was offered this gift . . . with a catch.
The four young heroes have barely had time to come together as a team, and their own spirit animal bonds are still greatly untested. But now they face a brutal confrontation against an enemy who will break any rule to defeat them.
Erdas is a land of balance. A rare link, the spirit animal bond, bridges the human and animal worlds. Conor, Abeke, Meilin, and Rollan each have this gift—and the grave responsibility that comes with it.
But the Conquerors are trying to destroy this balance. They’re swallowing whole cities in their rush for power—including Meilin’s home. Fed up with waiting and ready to fight, Meilin has set off into enemy territory with her spirit animal, a panda named Jhi. Her friends aren’t far behind . . . but they’re not the only ones.
The enemy is everywhere.
Strange things are happening at the frozen edge of the world. Conor, Abeke, Meilin, and Rollan have crisscrossed Erdas in their quest to stop the ruthless Conquerors. Only the four of them, supported by the gifts of their legendary spirit animals, have the power to defeat an evil takeover.
While chasing down a lead in the cold North, the heroes arrive at a quiet village where not everything is as it seems. Rooting the truth out of this deceptively beautiful place won't be easy-and the team is already out of time. The Conquerors are right behind them.
The sun is shining in the Hundred Isles, and yet the path forward seems crowded with shadows. Conor, Abeke, Meilin, and Rollan have traveled across the world, seeking a set of powerful talismans in order to keep them from enemy hands. Throughout their journey the young heroes have been hounded by pursuers who always seem to know just where to find them. Now they know why…
Deep in the desert there sits a beautiful oasis, ruled by a monarch unlike any other in Erdas. His name is Cabaro, the Great Lion, and he reigns over a kingdom of animals, jealously guarding his golden talisman. No human has ever set foot in the Great Beast’s territory. The journey to his oasis is impossible.
As a team, Conor, Abeke, Meilin, and Rollan have achieved the impossible before. But now that team is broken — the friends scattered by a devastating betrayal.
The young heroes and their spirit animals have already sacrificed much in their quest for the talismans. But with the world crumbling all around them — and a ruthless enemy opposing their every move — their greatest sacrifices are yet to come.
Conor, Abeke, Meilin, and Rollan were once ordinary kids. Then they discovered that they had spirit animals — wise and powerful partners who granted them with amazing gifts, and a legendary responsibility.
Together, the team has journeyed across Erdas, racing to stop a merciless foe. They have laughed and fought together. They’ve won challenges and lost friends. Some have even lost themselves.
Now that journey is about to end. They must reach a place forgotten by time and face off against an ancient enemy breaking free from his prison. They have just one chance to stop him . . . or the whole world will shatter.