Fall of the Beasts
More Spirit Animals are appearing across Erdas, bonded to special children. But a dark force has emerged. Older than memory, it has slept for centuries beneath the surface of the world.
In the world of Erdas, every child must discover if they will summon a spirit animal, a rare and incredible gift. Conor, Abeke, Meilin, and Rollan were rare even among those few. Each of them summoned legendary animals—brave guardians who were reborn to protect their world.
Now more of these legends are appearing across Erdas, bonded to special children. But a dark force has emerged. Older than memory, it has slept for centuries beneath the surface of the world.
With the power to tear away spirit animals, it begins a rampage that will be felt in every corner of Erdas. If the young heroes can’t stop it, the darkness will first consume the spirit animals . . . and then consume the world.
Something ancient and evil has awoken from beneath the world of Erdas. Shrouded in shadow and older than memory, just a sliver of its power can destroy with a touch. Even the spirit animal bond, the sacred link between humans and animals that keeps Erdas in balance, is under threat.
Four young heroes, Conor, Abeke, Meilin, and Rollan, are determined to stop it. Together with their spirit animals, they embark on a desperate journey that takes them deep underground and to the far corners of the world. As friends and allies fall around them, the four have no choice but to push forward and confront this darkness. If they stop to look back, they'll see the truth: Evil already has them surrounded.
Split between two worlds, Conor, Abeke, Meilin, and Rollan are four young heroes who are racing to stop an ancient evil. Even the spirit animal bond, the sacred link between humans and animals, is on the brink of destruction.
The friends face an enemy with the power to enslave others to its will — and to steal spirit animals away from their rightful partners. With their own allies falling to this darkness, the four must look to their bonds to light the way forward.
But one of those lights is about to go out. Briggan, Uraza, Jhi, and Essix. Before their journey is over, one of these legends will be lost.
Long before humans walked the land, it came to Erdas. Wicked, patient, and hungry, it has slept beneath the surface of the world. Now the Wyrm is awakening.
Conor, Abeke, Meilin, and Rollan are four heroes who are split between worlds, braving separate paths in order to stop this evil. With a strange and unlikely new group of allies behind them, the young guardians have a real chance at saving their home—but they will have to move fast.
An ancient trap exists, hidden within the folds of Erdas itself. Though it has the power to end this war for good, the means of starting the trap have been lost. The young heroes only have one shot. They must work with their spirit animals to uncover a secret older than time. If they can’t, then everything will be consumed.
Conor, Abeke, Meilin, and Rollan are young heroes who stopped an unstoppable monster. They are Greencloaks—guardians chosen from every nation of Erdas—and together with their powerful spirit animals, they fight to protect their world.
But in the ashes of this destruction, there are some who ask: Are the Greencloaks to blame? The young heroes are shocked to find themselves on trial, judged by a council of the world’s leaders. Then the unthinkable happens. The council is attacked from within—by Greencloaks—and an important leader lies slain.
In the blink of an eye, Erdas’s saviors become wanted fugitives. Someone is trying to frame them as traitors, but why? As the four friends race to uncover this mystery, only one thing is clear . . .
The war is far from over.
The Heroes of Erdas are wanted fugitives. Conor, Abeke, Meilin, and Rollan have saved their world from countless threats. They are guardians from across the globe, united under one banner by their legendary spirit animals. But now the young champions are running for their lives, framed for a crime they didn't commit.
Branded as traitors, the four must uncover the plot against them, all while unraveling the mysteries of a set of powerful relics tied to an ancient secret.
Their search brings Conor home to Trunswick, where there will be no hero's welcome. They find the city transformed; the castle has been burned to the ground, and the townsfolk are poor and desperate. With a handsome reward offered for their capture, who can the friends trust?
Conor, Abeke, Meiln, and Rollan, once Heroes of Erdas, are now wanted fugitives. Framed for a crime they didn't commit, they've been hunted across the globe by the ruthless mercenaries, the Oathbound.
The four friends have traveled to the deserts of Nilo seeking answers and an ancient and powerful relic that's connected to the history of their world. There they discover a vast, secret library dedicated to preserving the wisdom of Erdas.
But this library houses more than just tomes and scrolls. Guarding this knowledge are their old friends Takoda and Xanthe, along with Kovo the Ape. With the Oathbound following close behind, can the heroes risk branding their friends as traitors?
Conor, Abeke, Meilin, and Rollan are prisoners. Framed for a crime they didn't commit, the four young Greencloaks have been captured by the ruthless Oathbound.
Rather than facing trial with the rest of their order, the friends and their spirit animals find themselves smuggled to a remote palace. There they discover that the plot against them runs deeper — and is far more sinister — than anyone realized. Someone has been manipulating both the Greencloaks and Erdas's leaders, all to uncover a powerful relic with the potential to flood the entire world.
To stop this conspiracy, the Heroes of Erdas will need absolute faith in their spirit animals. If they fail, all of Erdas will drown.