"I built this library using my awesome library powers. My name is Desta. I'm new to Dreamkeeper's gang. Anyways, I can write epic books, summon old scrolls, breathe life into statues, and other stuff related to that. But I'm sure you don't want to hear me babble on about that. This will get you better acquainted with the Fluffeth library. Have fun!" (Goes back to typing her newest RP on her iPad.) In your hand is a booklet on the Fluffeth library. You open it to the first page:
Animals are permitted if they behave themselves. Gang members are free to visit whenever they wish. We will not tolerate animals eating other animals.
Please don't yell, whisper, talk, or make annoying noises in the designated "quiet zones" of the floors.
Sleeping is ok.
The library is always open, day or night. The magical barriers protect it from bad weather, and the food court always has fresh food.
When books are checked out, new copies always appear so anyone else can read the book if they wish. You don't need to return books at all- new copies will replace the one you have.
Have fun and enjoy yourselves!
Layout of the Fluffeth library: (this part's kinda long)
The entire library is shaped in a circle, with curved bookshelves and balconies overlooking the entire thing. The ceiling of the library is so high, it disappears from veiw to everyone on the main floor. The back of the room is so large, you will have to run at a cheetahs speed for ten centuries straight to reach the end at the moment. The bookshelves and walls magically expand to accommodate every book and article ever written in the universe. A circular desk coils around the room in front of you, with catalogs and computers that you can use to find any book, destroyed or completely new. The librarian's desk is located near the center of the desks, nestled inside the beginning spiral of the staircase. Comfy chairs and couches surround the outer edges of the bookshelves, and enchanted footstools and hover boards are available to carry you around the bookshelves. The walls on either side of you are circular, and are made of unbreakable glass, and exhibit a stunning 360 view of the land of the SAMB. The floor is a beautiful mosaic of scrolls, books, old newspapers, crumpled notebook paper, and textbooks. If you look closely, the pictures represent actual articles from real life. (The SA books are located by the entrance) The bookshelves stretch upwards towards the hidden ceiling.
And that's only the main floor.
Spiral staircases can be found at regular intervals around the room. A giant staircase lies in the center of the coiled desk, with a full color map of all the floors and sections of the library, with instant teleporting devices, and tubes imported straight from artimè (with labeled buttons, so you don't end up in a jungle) and a functioning lightspeed elevator. Of course, you can always simply teleport if you wish.
The floors are organized by the type of articles they contain:
The main level is the 10th floor. Everything below the main floor is the informational books, textbooks, ancient scrolls, and other artifact-related or real-info-related things. Level 1 is the food court. Levels 11-14 are the types of fiction. 15-19 is the plays, comedies, dramas, romances, and horrors. 20th floor contains anything that doesn't make sense, the short or unfinished stories, any random or currently popular articles, and the top books that are recommended by other people. The roof is open for anyone who wants to read in the fresh air, or who wants to wander the outdoor world with a book in their hand.
2-10: these levels are underground, but have plenty of light for reading. They are more secluded, and aren't as fancy or magical. The walls and decor are simpler, but have a welcoming vibe all around. Even though it's underground, magical doors can lead you to anywhere in the building. Transportation is easy.
The food court is a giant room with cafeteria tables, bistros, restaurants, cafes, lounges, and coffee shops (Olvan is a current resident of the Coffena Area). Tables of various kinds are scattered around the middle of the room. The game lounge is in the very back, with any kind of video game, online game, Internet game, lounge game, or anything else you can dream up. Magical trays travel around to serve your orders if you want, but you can always choose to wait in line instead. An army of brooms, dust mops, and dish rags are ready to clean up any mess. The food is delicious- always just the way you love it.
And it's all free!
All the levels are mostly the same. Scrolls are mainly in 2-4. Textbooks are mainly in 5-6. Books are mainly in 7-9. Level 10 is the main entrance floor.
The walls are warm shades of brown, and constantly shift colors. Bookshelves are simple, and comfortable chairs in every shape are scattered everywhere. The hardwood floor is enchanted to feel soft as feathers for those who wish to lie on the floor, and peaceful clouds that swirl around the ceiling are perfect for reading in. Various bird species fly around the room, carrying and shelving books as needed.
11-20: these rooms have a themed floors, bookshelves, and ceilings, but the glass walls are tinted their color.
Science fiction is the 11th floor: This level's color is blue. The floor is a giant moving hologram of spaceships, aliens, rotating planets, asteroids, and other space-related things. As you walk across the room, your footsteps can move the holograms on the floor around, and you can cause asteroids to collide with planets, squish aliens, and even explode a star and create a black hole that sucks everything within 10 yards into its sphere. Bookshelves that glow are shaped like stars and planets and constantly move and rotate and float around the room. They are never in the same spot twice. You will need something that flies or a flying power of some sort to access the books. Random sparks of lightning randomly strike random things (even SAMBers, watch out!). Do they actually hurt? Find out yourself.
Historical fiction is the 12th floor: This level's color is tan. Magical scrolls follow you around and write down everything you do, then compose a short story of you when you leave. That scroll then appears in your pocket, bedroom, or anything that belongs to you so you can read it. The floor is a giant timeline of everything that's ever happened in that room, which constantly expands fit everything in. The timeline circles around the floor, and bookshelves mark different periods depending on what they contain. If you look closer at the timeline, you will find that it takes real events and twists them to make them more interesting. (Example: Abeke walked into the room to check out s book. This version: Abeke burst the door open with her fist, causing rubble to rain down from the roof. She drew her lightsaber and yelled, "Where is the book I want to read?") The bookshelves are shaped like circles, but look mostly normal. You can walk in and sit inside the bookshelf to read, but the shelf will move to a whole different location, making you wander around the floor until you find your way out. The ceiling is a giant dome with enough room for the holographic owls to fly about up there.
Realistic fiction is the 13th floor (no, it's not unlucky): this level's color is orange. Desks and chairs surround the edges of the room, with rotating swivel chairs and roller-desks that move about. The main bookshelves are in the center, but miniature bookshelves are attacked to the desks. When you sit at a desk, realistic fiction books that you will like instantly appear in the shelves, and are automatically sorted to your interest levels. Can't find a book to read? This room will solve your problems.
Fantasy is the 14th floor: this level's color is purple. Random bursts of magic explode around the room, and out of those bursts come random things- pineapples, drittens (dragon kittens), and random Lego peices are just a few of the many things you might find floating around up there.
Characters from favorite fantasy books have their own holograms, which walk around and interact with other holograms. You can duel Percy Jackson or play quittich with Harry Potter if you find the right hologram.
Plays, skits, and other productions are located on the 15th floor: this level's color is lilac. Floating stages have holograms that perform actual skits or plays for visitors. Stage lights float around and randomly light up or put a SAMBer in the spotlight. When this happens, that SAMBer has to do something (like sing a funny song, tap dance, or do 100 push-ups) in order to leave the room. Video cameras videotape these acts to post on the giant monitors on the floors and ceilings for everyone to watch. Freshly buttered popcorn is available in the back (but you have to yell "I'm in love with coffena" into a microphone that's connected to every floor of the library.)
Dramas are the 16th floor: this level's color is pink. This room is basically made of a long staircase. This staircase coils around the room, and it takes about ten decades to fly the distance. Shelves are stacked on the inside of the staircase, and the other side is exposed to the glass window. It's said that a mysterious prize awaits at the end of the staircase, but no one has reached it yet...
Comedies are on the 17th floor: this level's color is yellow. The gravity in this room is turned off, so everything floats around. Your flying abilities don't work well in here. Glowing orbs of light light the entire floor like miniature suns. Funny books and joke books read aloud to you in here, but to activate it, you must follow these directions: tell the book to "make you die of laughter" to start it, and the book will stop reading if you shout "spare me!") this floor doesn't have a quiet area. Sound echoes in here.
Romances are the 18th floor: this level's color is red. This room is very open spaced. Flowers of different sizes and spaces make the room smell like a combination of your favorite scents. The books are mostly scattered around for people to pick up and read. Boxes of tissues float to those who need it, and holographic hearts follow people in this room, and change colors depending on what they are feeling.
Horrors are located on the 19th floor: this level's color is gray. When you enter, you are instantly surrounded by dark walls made of shadows. The bookshelves create a constantly changing maze, and the air is shrouded with breathable smoke and mist. The smoke makes it impossible to see past 5 feet. What awaits behind the darkness? I can guarantee you this: it's not fatal. Probably.
Level 20 is miscellaneous: this floor's color is white. Books and random articles float around the room, and magical screens light up with which books are popular at the moment. Holograms of famous people float around the room. (There might be some SAMBers in the hologram generator) to find a book, you simply have to think deeply about it, and it will appear in front of you. It doesn't matter which genre the book is- that's what's awesome about this room. Just be careful not to collide with a floating textbook, cause those hurt! (Trust me, I've been hit before)
The roof's color is green. It is a wilderness filled with lush green meadows and hills, quiet forests, peaceful lakes and rivers, and happy creatures that roam the land. The entire thing is open to the sky and light of day. This section is for anyone who needs a break for the outdoors. No fighting, hunting, or bad attitudes are allowed.
Enjoy your time here! (Wow that was really long. Post "I survived" if you read the entire thing. I would appreciate it if you did, because I spent 3 hours on this.
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"I stand at the turning of the years"
"Before going their separate ways forever"
"No one deserves to fade away"
"Teach me how to say goodbye"
"I wish I had more TNT"
"They'd say I got no heart"
RIP (rest in pieces)