- describe things through how theyre relevant. for example, if you have a character with curly blonde hair, say "her blonde curls bounced against her back as she ran" rather than "she had blonde curly hair that reached down her back".
- dont do roll calls. for example, if your characters sitting by a fire with their friends, say "i sat at the fire with my friends", dont list off the names of the friends. introduce them as they become relevant in their speaking or actions, through things like "after a brief period of silence, Laura spoke up" instead of mentioning laura at the beginning of the scene. thisll also keep irrelevant people out of the scene and make the introduction to the scene more gradual than just a brick wall right at the beginning.
- like with the characters, only introduce things when theyre relevant. you dont need to know about the trees if they never rustle in the wind or cast weird shadows that your character confuses for a person watching or following them. you dont need to know how narrow the hall is if your character doesnt feel claustrophobic or something.
- learning! curves! exist! your character wont be perfect at singing if the last time theyve done so is under their breath when they had a song stuck in their head that one time. similarly, theyre not gonna be perfect with their pyrokinesis if they just now got it; theyre not gonna know how to control it or anything about how it works. they figure that out with time.
- write about the character, not the events. dont write about the storm, write about the kid whose house got destroyed by it. otherwise people wont care about it or at least wont care about it as much. youre writing a story, not a news article.
- clumsy is only a flaw in very extreme situations. clumsy usually ends up being used to help the character in ways such as the character tripping and dropping their books and the love interest helps them up. unless its to the point where the character is constantly tripping over things and falling off their own two feet and are literally a safety hazard to themselves and people around them, clumsy is neutral.
- proofread your story several times. typos are the worst and pretty interesting in more experienced circles, as are inconsistent and awkward moments. dont proofread until the end of the section, though, because then youll start editing and never actually finish your writing.
- perfect characters are horrible; theyre impossible to relate to and thus fall into the uncanny valley (look that up if you dont know what it is). most normal people dont spend their free time donating toys to orphans or taking homeless people out to dinner.
- function is more important than aesthetics. dont give your character stilettos if theyre gonna be running around and doing crazy superhero-esque stunts. dont give your character lots of jewelry if theyre on the streets. black is inferior to navy when it comes to night camoflague. i can and will go on later in the thread.
- "said" is not an inferior dialogue tag to "muttered" or "pondered" or "shouted" or anything else you can come up with. we tend to graze over the words "said" and "asked" just like articles (the, a, of, etc) and so not including them in favor of other things can clutter up your writing. of course include the others but throw in a "said" every few lines.
- dialogue isnt always as clean as typing. throw in some stutters (uh, um, eh, huh, etc) and have characters trail off and use the wrong grammar sometimes (so long as its intentional and you use the right grammar in-story, im talking things like 'gonna and things like that) and do all sorts of things that come up when people actually talk. dialogue isnt usually clean-cut unless its scripted, so clean-cut dialogue will make things feel artificial. however, do use clean-cut stuff if your character is calm and collected.
- quotes end in commas when theyre followed by dialogue commas and other punctuation when theyre followed by an action. similarly, dialogue tags end in periods when theyre cutting a sentence in half and other punctuation when theyre between sentences. (e.g. "No," she said, adjusting her position in her chair, "I did not." At this, she took the pencil she was chewing on from her mouth and pointed the tip at him. "Foolish of you to accuse me of such a thing, eh?")
- divide things into paragraphs based on pest. change the paragraph if you change person, environment, subject, or time. for example, when a few persons talking, they move to a new place, you introduce another significant element, or you do a time skip, change the paragraph. big blocks of text are hell to read.
feel free to add and request some, ill be adding more about more specific topics because this is my thing™
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