holy hurgle its been a while since ive posted an rp instead of throwing the idea in the vault lesgoooo
IMPORTANT BACKGROUND/INFO STUFF
In history, several different types of magic have sprung up from various divides. The traditional potions and spells and charms, done with emphasis on accuracy and professionalism and with expensive tools, has become exclusive to the upper classes, the people who are able to afford fancy ingredients and shelves upon shelves of spellbooks. Others tend to turn to a prospering culture of street magic. They tend to focus on getting things done rather than the technicalities of it all, tending to be casual and haphazard and experimental, and this is frowned upon. Pentagrams done in graffiti on alley walls are said to be weaker than fancier methods recognized and respected by academia, though this is not true and there's nothing to back this claim up, and verbal spells become the standard due to the majority of people not being raised in formal enough education to understand dense and complicated spellbooks. People have created great new potions and charms using street alchemy, but it's not taken seriously due to the dangers they pose. New spells are considered fake and dangerous because they aren't centuries old so they must not be tried and true. Still, these alternative magical communities flourish, even forming subcultures of their own based on already existent cultures.Mage mothers swap spells and remedies and alternative healers are always on the lookout for a more convenient way to cure their patient. The people from this street magic culture grow more and more powerful as the years go on, learning new tricks and tips practically on the daily, and they're beginning to challenge the traditional academia, though no one outside this culture of urban magic trusts or has faith in the stuff because of the risk and danger of it all, despite those things being exactly what the culture stands on. Since the dawn of street magic, the cultures of it and traditional magic have grown separate, though with some overlap. The more powerful become the more well-off, eventually getting access to the traditional tools and straying away from the street magic. For the most part, however, the street mages keep to themselves and so do the traditional mages.
You come from one of these street magic cultures, and have become strong and powerful beyond your years due to avid practice and a love for the craft. Not knowing your background, rather just your aptitude, you are accepted into one of the finest and most respected magic schools you know. You are eager for the opportunity, having previously expected your small-scale local school, and are interested to learn about the way these fancy schools go about things, as well as liking the opportunity of having such an elite name as Isleminns under your belt, and with most of the hefty cost taken off with a scholarship at that. What didn't cross your mind was how vastly different the elites' magic culture was from your own and how you would be forced to change your ways to be able to succeed in this school. At the school you find a variety of other kids, each from a vastly different background but still having general street magic in common. All of you, each with different ways of doing things, find yourselves failing because you didn't do it "right" and used alternatives to the expensive name-brand ingredients approved by the school, or use a grimoire scribbled down in a notebook over the years as you came up with them rather than the dense and lengthy texts full of unused stuff belonging to the other students.
OTHER INFO NOT IMPORTANT ENOUGH FOR ABOVE
1. Magic System: The magic isn't necessarily kinetic, but more a general variety of skills. However, people can have preferences for what type of stuff they like to do, be it methods or tools/such used. For example, a character won't be able to manipulate plants to their will, but they could do things like plant-based healing or making plants grow unusually large/fast, or they could prefer things such as charms or music-based stuff. I dunno, with witchy stuff I like to use that sort of system.
2. School Structure: The main characters are fourteen at the start of the story, in their first year, around the story's equivalent of freshman year of high school. The school is similar to a boarding high school/college focused towards magic, and they would get their regular education streamlined through the first eight years of their education. The school goes six years, and students graduate at twenty.
3. Setting: The world is similar to a mix between a rather whimsical fantasy world, a very clean-cut and fancy one, and our own modern world. Try to be as creative as you can with the settings, it'll really bring the world to life. Think entire cities floating in midair or built on the sides of cliffs, or houses built out of pirate ships connected together by rope ladders, or floating balls of light serving as streetlamps. Just go wild with descriptions and such. Still, though, try and keep the appearances normal, save for small things like sigil tattoos or things like that. Nothing like wings or tails or special ears.
RULES AND RECOMMENDATIONS
1. POV Content: I'll allow you to do whatever you want in POV, within reason. Feel free to make your character swear (obviously keep major stuff censored), and LGBT characters are by all means allowed. If you don't want that in your own POV, keep it out of your own POV, but let other people do what they want with their own characters in their own POVs. Any type of subplot is allowed if you see fit, but make sure to keep it at just that: a subplot. Don't let it take over the story. I will step in if I feel it's getting out of hand or in danger of becoming so. If the other person agrees to do it, shipping and inter-character conflicts are not only allowed, but encouraged, for the sake of adding a little extra spice to the RP. The closet behind me is full to the brim of popcorn, tissues, and wedding supplies, and I would be more than pleased if we empty that thing out and then some by the end of this RP. Just keep things PG-13 and don't do anything crazy and sudden without at least asking first.
2. Organization: Please remove parentheses from your forms, just to keep things neat. If you have read the rules, put "street mage" in the "other" category if you are making a main character, in invisible ink and after everything else. Don't put anything for side characters. POV colors are not necessary but are appreciated.
3. Spots: There are six street mage spots. Two have been saved, one has been taken by me. There are unlimited side characters, and you may make friends of the characters from back home (ask the creator of the character in question beforehand), as well as other fancy-magic people from the school. You can only have one street mage spot, but there are unlimited background spots and unlimited background spots per person. Saves last for three days unless you can give a valid explanation. I would prefer even or somewhat even genders (for example 2 boys 4 girls/vice versa or 3 and 3).
4. Activity: Please try to be as active as possible. If you can't POV out of lack of time or inspiration, just come in and give a sign of your existence. I dunno, just move a chair or something. I have wind chimes hanging from the ceiling if you want to jingle one of those. If you are leaving the RP or MB, please say, because for the former we otherwise won't have a way of knowing and for the latter we might not see your leaving post if you make one. For either of these, if you have any specific requests for the disposal of your character, state them so we can hold a funeral because the closet also holds funeral supplies dispose of them properly. If you have to leave for, say, a week plus, say so to ensure your characters temporary vacation off the face of the earth will be a safe and enjoyable one.
5. Forms: Be descriptive in your form and make a unique character. The more description, the better, as it'll make for a better character. This applies especially for the personality and appearance sections. I will not accept descriptions such as "hair: black, eyes: green, build: tall" or "personality: kind, friendly, can be dramatic". I would prefer if you write with a decent amount of detail, and full sentences for things like the personality, though you don't need to do anything like, for example, an essay for their age. Nothing can be "POV" besides the backstory, and even then I'd prefer at least something.6. Characters: This ties in with the above rule. No perfect or overly good characters, no precious cinnamon rolls who can do no wrong, no angels, and none of those characters who can shrug off suddenly becoming a homeless orphan or something. At the same time, no edge masters ripped from bad anime or woe-is-me pity parties (seriously, put that violin away and give your character a personality). Your character should have multiple traits and more personality than a wooden plank. Keep tragic backstories to a minimum. That means yes, I'd appreciate if you gave your character at least a parent or legal guardian, and not one/s that hate every ounce of their being. Basically, put a shred of effort into your character and we'll be good.
7. Character Portrayal and Dynamics: Please try to portray other characters as accurately as possible. If you have any questions about other characters, ask, and if someone asks you about your character be a decent person and respond. If you would like to do anything special with the character dynamics, I'd suggest you bring it up outside of POV and ask whether the other person is okay with it. I will be posting a thread for character dynamics/development/alterations once this goes through.
> Name: (full, along with any nicknames and aliases and such)
> Age: (14 for main characters, any reasonable age for friends at home, 14-20 for other students)
> Gender: (please try to keep a balance, but don't sweat it too much)
> Skills: (keep it grounded in reality, no declaring "best _")
> Magical Skills: (what types of magic they are more skilled in, such as potions or charms, or perhaps stuff like fire- or plant-based magic, just the type of magic they lean towards either in interest or in skill)
> Personality: (please try to explain how they think and act rather than just listing words, preferably in the form of a few sentences)
> Strengths/Weaknesses: (3-5 of each, nothing too broad or specific, all things that would affect the character at least a fair amount in the RP, optional but in place to keep personalities balanced)
> Hair: (length, color, style, etc)
> Skin: (color, abnormalities/imperfections, markings, etc)
> Build: (face n body features n stuff)
> Clothing: (more of a general style than a single outfit, please)
Bio: (a decent-sized paragraph of their upbringing)
Extra: (any other info that doesnt really fit elsewhere)
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