*Flails arms around*
I'm here now. Starting this.
When you guys POV, at min do them getting their letter and setting out for the great unknown. They can find their weapon; Jallas doesn't because I need to get this out.
Side Note: Please try to not kill off Jallas. I will eventually make another character that you can kill off, but I kinda need him.
I sat at the edge of the deck, looking out over the city, Alexie and Jacom nearby. They are chatting about something, but I'm not listening, rather looking out over the city, listening to the sounds of the city, picking out the individual sounds that make up the whole. I've seemed to have a better sense of hearing than everyone around me for as long as I can remember, but I've never told anyone. "Jallas?" I hear Alexie call, and I turn to look her and Jacom, who are looking at me expectantly.
"Umm..." I say, not really sure what they wanted from me. Alexie sighs.
"I asked if you if you wanted to go to Stephanie's End Games party tomorrow." Alexie says, and I inwardly sigh. Everyone seemed to love these parties, but I never have, never seen the point in them. In fact, I hadn't seen the point to most things my peers did around me, but I always shrugged it off, going through the motions everyone else did.
"I don't know. Didn't she hold a party last week?" I ask, and Alexie nods.
"Yeah, but this one is special- all the stops pulled out!" Her voice rises, and I flinch slightly, as it was magnified tenfolds in my ears.
"I guess." With this, Alexie reaches over and hugs me.
"You'll enjoy this." She whispers into my ear, and I nod, though I am actually unconvinced. I sneak a quick glance at my watch, which reads 2:00 AM.
"You guys should probably get going; after all, you don't want to be utterly exhausted for tomorrow evening." A quick nod from Alexie as she stood up, and Jacom followed, waving bye as he walked out after her. Once they were gone, I let out a small sigh of relief. While I did like my friends, they just felt... off, like most everything else in my life. As I stood up and passed one of the tables on the deck, I noticed a somewhat large letter sitting in the center, with my name written in large, elegant cursive letters across the front. I pick it up, turning it over, and it is sealed with blood-red seal with a compass rose in the center of it. Its beautiful, and I break it carefully, doing my best to leave it intact. Inside, I find a compass that isn't pointing north for some reason, and a letter on creamy, thick, nice paper. In the bottom right hand corner is a watermark of the same compass rose on the seal. I then read the letter.
You have felt like an outsider your entire life, never quite fitting in. You have tried to convince yourself that you are normal like all the people surrounding you. The truth is, you are not like them. You are human, as they are, but that is where the similarities end. You have enhanced abilities, and the ability to wield Wh’sp’rw’nd, a unique weapon that changes form for each wielder, though most commonly taking the form of a type of bladed weapon. You have been given the opportunity to become the next wielder of this weapon. All you have to do is follow the enclosed compass, and you will eventually find Wh’sp’rw’nd. Once a wielder has been chosen, the blade will not choose another until the wielder dies a natural death. Becoming the wielder grants unique abilities of its own, which will not be disclosed here. Be wary, if you choose to go on this journey, as there are fifteen others, and only one will reign supreme. Be careful in your choices with interactions with them. If you do not choose to go on this journey, just ignore everything in this letter and go back to your life. If you do choose, best of luck. Let the Journey begin.
I am shocked at the contents, but at the same time it seems to make sense. I grab a satchel, stuff some food, beverages, and clothing in it, then look back at the compass. 'Eh, what the heck." I mutter to myself, and set out in the direction that it points.