It's the innovative year 3000, where dogs can talk and hoverboards can go well above 50 feet. You live in a quaint, humble, household much like all the others of Today. You're a normal kid for the most part, and you fit in well at school and play. But there's been something different about you, since before your grandparents were alive; you can travel in time. One day you recieve a letter from the "Federal Agency Of Controlled Time-Travel." You think it's bogus. Even now, time-travel is the stuff of fantasy. But the next day, your thirteenth birthday, you wake up there: In a government building, surrounded by scientists. They explain to you that your specific DNA allows you timetravel and teleportation, because it alone can defy space and time. You are each presented with a talking, exotic pet to guide you, and sent off to the streets of the year 2018. What will your path be?
Light co-op 1: Angus Co-op
Light co-op 2: Palm Co-op
Dark co-op: Skull Co-op
Loners are unlimited, but try to keep their number low. All co-ops are openly hostile to them.
-Normal SAMB rules.
-Go crazy with looks in the form. As long as they don't have tentacles, it's good.
-Try to keep genders close to even.
-I can be flexible with certain spots (The leadership can be joint, but the deputy will have to go, etc.)
-No means no.
-Please no bullying outside of roleplay.
-No LGBTQ, sorry.
-Your pets are shippable.
-Go wild! Anything can happen!
-Saves last 48 hours. You can resave once.
-Can't kill/depose without my approval.
Main Leader Of Light Side (Leans towards good): Open, 2 (2 different cooperative Light groups, lightly competitive)
Main Leader Of Dark Side (Leans towards evil): Open, 1 (1 larger mass of Darks)
Deputies (Loyal to any leader above, second in command, 2 to each co-op)
Prodigies (Particularly good in certain skills, 2 to each co-op)
General Follower (Unlimited)
Loner (Unlimited, try to keep number low)
Extra Things To Know:
-Skull Co-op's leadership is unstable and keeps changing. If you save the Leader spot you can't be guaranteed to have it forever, but I have to approve of the deposal initially.
-The Light co-ops are only competitive about food and certain leadership squabbles because they live on the streets.
-The difference between Dark and Light is that Dark is greedy and takes more than they need while if Light must steal, they only tale what they must have to survive. And also general morality.
-Things change, and territories get switched around from time to time because they're not definite which leads to a lot of squabbles.
Light Or Dark?:
-Pet Gender(Opposite of owner):
-Pet Species (Keep it small in size, but slightly exotic):
Side (Light or dark):
Quirks/Flaws (At least 2):
Stregths/Weaknesses (At least 2 each):
Fear (1 or more):
Ability (1 primary, 2 secondary, 2 primary for Prodigies)
Spot (Include number, side, and co-op(If applicable)):
(Note: All characters are 13, which is why I haven't included an "age" slot in the form.)
Mods, please let this through. I worked hard.
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